<SE1>
- Robot A retrieves a Ball from the Loading Station and launches it down the Field.
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Robot B retrieves the Ball.
- Scorekeeper records a Pass.
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Robot B scores a Goal.
- Scorekeeper records a Goal.
Result: One Pass, one Goal.
Explanation: This is a “normal” Rapid Relay cycle.
<SE2>
- Robot A retrieves a Ball from the Loading Station and launches it down the Field.
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Robot B retrieves the Ball.
- Scorekeeper records a Pass.
- Robot B attempts to score a Goal, but misses.
- The Ball bounces off of the Goal Wall and back into the Field.
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Robot A retrieves the Ball and scores a Goal.
- Scorekeeper records a Goal.
Result: One Pass, one Goal.
Explanation: The Ball never left the Field, so it was not yet eligible for additional Passes.
<SE3>
- Robot A retrieves a Ball from the Loading Station.
- Robot A attempts to score a Goal, but misses the Goal Wall entirely.
- The Ball leaves the Field; a human Loader retrieves the Ball and re-introduces it through the Loading Station.
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Robot B retrieves the Ball and scores a Goal.
- Scorekeeper records a Goal.
Result: Zero Passes, one Goal.
Explanation: As soon as the Ball left the Field, its previous contact was forgotten. Robot B’s contact was not a Pass; rather, it became the “first Robot” for the new cycle.
<SE4>
- Robot A retrieves a Ball from the Loading Station and launches it down the Field.
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Robot B retrieves the Ball.
- Scorekeeper records a Pass.
- Robot B attempts to score a Goal, but misses.
- A human Loader retrieves the Ball and Loads it through the Loading Station.
- Robot A retrieves the Ball and launches it down the Field.
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Robot B retrieves the Ball.
- Scorekeeper records a Pass.
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Robot B scores a Goal.
- Scorekeeper records a Goal.
Result: Two Passes, one Goal.
Explanation: It is possible to have a cycle with a Pass but no Goal. However, if the Match were to end at this moment, the Alliance would only receive points for one Pass. See <SC6>.
<SE5>
- Same steps as Example <SE4> above.
- In step 4, the Ball is Rapid Loaded into a Starting Zone instead.
- Steps 5-7 continue as written.
Result: One Pass, one Goal.
Explanation: In this scenario, the second contact in step 6 does not count as a second Pass.
<SE6>
- Same steps as Example <SE4> above.
- After the Goal is scored in step 7, a human Loader retrieves the Ball, Rapid Loads it into a Starting Zone, where Robot B retrieves and scores it again.
Result: Two Passes, two Goals.
Explanation: Rule <SC6> only takes effect at the end of the Match. This is why all Passes are recorded during the Match, even if they temporarily exceed the number of Goals.