<SE1> 

  1. Robot A retrieves a Ball from the Loading Station and launches it down the Field.
  2. Robot B retrieves the Ball
    1. Scorekeeper records a Pass
  3. Robot B scores a Goal.
    1. Scorekeeper records a Goal

Result: One Pass, one Goal.

Explanation: This is a “normal” Rapid Relay cycle. 

<SE2> 

  1. Robot A retrieves a Ball from the Loading Station and launches it down the Field.
  2. Robot B retrieves the Ball
    1. Scorekeeper records a Pass
  3. Robot B attempts to score a Goal, but misses. 
  4. The Ball bounces off of the Goal Wall and back into the Field
  5. Robot A retrieves the Ball and scores a Goal.
    1. Scorekeeper records a Goal

Result: One Pass, one Goal.

Explanation: The Ball never left the Field, so it was not yet eligible for additional Passes

<SE3> 

  1. Robot A retrieves a Ball from the Loading Station
  2. Robot A attempts to score a Goal, but misses the Goal Wall entirely. 
  3. The Ball leaves the Field; a human Loader retrieves the Ball and re-introduces it through the Loading Station
  4. Robot B retrieves the Ball and scores a Goal
    1. Scorekeeper records a Goal

Result: Zero Passes, one Goal

Explanation: As soon as the Ball left the Field, its previous contact was forgotten. Robot B’s contact was not a Pass; rather, it became the “first Robot” for the new cycle.

<SE4> 

  1. Robot A retrieves a Ball from the Loading Station and launches it down the Field.
  2. Robot B retrieves the Ball
    1. Scorekeeper records a Pass
  3. Robot B attempts to score a Goal, but misses. 
  4. A human Loader retrieves the Ball and Loads it through the Loading Station.
  5. Robot A retrieves the Ball and launches it down the Field
  6. Robot B retrieves the Ball
    1. Scorekeeper records a Pass
  7. Robot B scores a Goal.
    1. Scorekeeper records a Goal

Result: Two Passes, one Goal

Explanation: It is possible to have a cycle with a Pass but no Goal. However, if the Match were to end at this moment, the Alliance would only receive points for one Pass. See <SC6>. 

<SE5> 

  • Same steps as Example <SE4> above. 
  • In step 4, the Ball is Rapid Loaded into a Starting Zone instead.
  • Steps 5-7 continue as written. 

Result: One Pass, one Goal

Explanation: In this scenario, the second contact in step 6 does not count as a second Pass.

<SE6> 

  • Same steps as Example <SE4> above. 
  • After the Goal is scored in step 7, a human Loader retrieves the Ball, Rapid Loads it into a Starting Zone, where Robot B retrieves and scores it again. 

Result: Two Passes, two Goals

Explanation: Rule <SC6> only takes effect at the end of the Match. This is why all Passes are recorded during the Match, even if they temporarily exceed the number of Goals.