Ball – A yellow padded, roughly spherical object, with a diameter of approximately 5.9” (150mm) and a weight of approximately 4.2 ounces (120g). 

Ball.png

Figure B-1: A Ball.

Cleared – A Switch status. See <SC4>. 

Figure C-1: A Cleared Switch.

Goal – The act of having Scored a Ball through a Target. See <SC3>.

Goal Wall – A gray and yellow structure, built out of VEX IQ parts, that is attached to the Field Perimeter and the Pickup Zone pipe. The Goal Wall contains four Targets and four Switches

Figure GW-1: The Goal Wall.

Load – The act of legally introducing a Ball into the Field. See <SG4>. 

Loading Station – The gray structure, built out of VEX IQ parts, that is attached to the Field Perimeter opposite the Goal Wall. The Loading Station is intended to receive Balls from a human Loader and randomly send them left or right into the Load Zone

Figure LS-1: The Loading Station.

Load Zone – An area of the Field containing the Loading Station, bound by the Field Perimeter and the inside of the second solid black line from the edge of the Field (marked by two yellow VEX IQ beams). The Load Zone is an infinitely tall 3-dimensional volume; “reaching over” the black line without contacting the Floor would still constitute being partially in the Load Zone

Figure LZ-1: The Load Zone.

Pass – A Ball/Robot status used for scoring. See <SC5>.

Pickup Zone – An area of the Floor underneath the Goal Wall, bound by the Field Perimeter and the yellow PVC pipe that runs the length of the Field. The Pickup Zone refers to the Floor itself; it is not a 3-dimensional volume. See <SG6>. 

Figure PZ-1: The Pickup Zone.

Preload – A Ball that is placed in contact with a Robot prior to a Match. See <SG1>. 

Rapid Load - A form of Loading which takes place during the Rapid Load Period

Rapid Load Period - A period of the Match in which Balls may Loaded directly into Starting Zones, instead of the Loading Station. See rules <SG5> and <RSC4>. 

Scored - A Ball/Goal status. See <SC3>. 

Starting Zone – One of two areas of the Field where Robots may begin the Match. Starting Zones are infinitely tall 3-dimensional volumes, bound by the inside of the Field Perimeter walls and the inside edges of the black lines marked by yellow VEX IQ beams. See Figure SZ-1. 

Figure SZ-1: A depiction of the Starting Zones.

Switch – One of four blue VEX IQ disks, and their supporting structures, found inside of Targets. Switches can be Cleared by Balls. See <SC4>. 

Target – One of four square holes in the angled face of the Goal Wall through which Balls can be scored. Targets are approximately 6” square and bordered by yellow VEX IQ beams. 

Figure S-1: A depiction of the Goal Wall. Switches are highlighted in Purple, while Targets are highlighted in Red.