Version 4.0 - April 2, 2025
- Added Section 6, containing important information for the 2025 VEX Robotics World Championship
- Updated the definition of Major Violation to include strategic violations
- Updated <R1> to include pneumatics in subsystem 2
- Added a new bullet to <R3c> to clarify intent
- Updated <R3d> to account for changes made in <T5>
- Revised <T5> to state that a Robot must report to a Match, or the Team will be considered a “no-show”
- Updated <T15> to clarify that Qualification Matches may only start early if all Teams, Robots and volunteers are present
- Updated <T17c> to clarify that “no-show” Matches will not be excluded when calculating a Team’s Qualification Match ranking
- Added a new bullet to <T18> to provide guidance for a Team that is removed from an Alliance before Division Finals Matches begin at the VEX Robotics World Championship
- Added two new bullets to <RSC7> stating that Robot Skills Matches are only available to Teams who participate in Qualification Matches
- Added new Significant Q&A’s throughout the manual
- Minor typo fixes
Version 3.0 - January 28, 2025
- Revised <G11> to clarify intent
- Revised <SG1>, and added a new Violation note to address Robots that start the Match early
- Updated figure SG-4 to clarify intent
- Revised <SG5b>, <SG5d> and Note 2 of <SG5> to state that Rapid Load Balls must be placed by a Loader in a stationary position, and may not be rolled or bounced into a Robot
- Added new Significant Q&A boxes throughout the manual
- Minor typo / formatting fixes
Version 2.2 - December 3, 2024
- Added Figure FO-2 to show the recommended audience viewing angle and recommended field display monitor location
- Updated the definition of Preload to clarify intent
- Added <S3> as a new rule, stating that each Student must have a completed participant release form on file
- Updated <SC5> to clarify intent
- Updated <G6> to clarify that parts may not be added to a Robot mid-Match
- Updated <SG3> and removed <SG3d> to clarify intent
- Revised <SG4f> to state that illegally Loaded Balls must be retrieved by a referee or Drive Team Member
- Updated <SG5d> to clarify that Rapid Load Balls may only be removed by a Robot action from the Starting Zone in which they were introduced
- Added <SG5g> to clarify intent
- Updated <SG6> to clarify that Referees must remove Scored Balls that are stuck inside the Goal Wall
- Updated <SG6b> to state that Balls Scored through Targets must be legally re-Loaded before they are eligible to receive credit for another Scored or Pass
- Revised <R6a> to clarify intent, and add links to the Legal / Illegal Parts Appendices
- Updated <R8> to include Head Referees
- Updated <R11c> to state that attachments to the VEX IQ controller are legal
- Added <T2d> to clarify that Head Referees may not be an Event Partner or Judge Advisor for the event
- Added <T6b> to state that Robots may not be placed onto the Field mid-Match
- Added a tolerance for Ball diameter to <T10>, and clarified expectations for Event staff
- Updated <RSC8aii> to clarify intent
- Added new Significant Q&A boxes throughout the manual
- Minor formatting fixes
Version 2.1 - October 8, 2024
- Updated the “Field Overview” section of Section 2 to specify that using Preloads is required
- Updated <G4c> to clarify intent of Students acting as Loaders for other Teams
- Updated <G9> to include <SG4>
- Revised the blue box of <SC4> to clarify intent
- Added a new bullet to <SC5> to clarify that each Preload Ball in a Teamwork Match can count for a maximum of one Pass
- Added a new bullet to <SC3> to clarify that a Ball that passes through a Target and then returns onto the playing field does not count as a Scored Ball
- Updated <SG5d> to clarify that Rapid Load Balls may only be removed by Robot actions
- Updated <RSC8> to clarify intent
- Updated <R7> to include #170 rubber bands
- Minor typo / formatting fixes
Version 2.0 - September 3, 2024
- Added Appendix B, the Student-Friendly Appendix
- Added Significant Q&A grey boxes throughout the manual
- Added Violation notes and clarifications to <S1>, <S2>, <G1>, <G2>, <G4>, <R17>, and <T1> to clarify intent
- Updated the Blue Box in <SG6> to clarify referee procedure for removing Balls that are stuck inside the Goal Wall
- Minor typo / formatting fixes
Version 1.1 - August 6, 2024
- Added Grey Boxes throughout the manual to highlight significant Q&As pertaining to individual rules
- Updated <SG5> to clarify intent for Loading Rapid Load Balls
- Updated <SG6> to clarify that Referees can clear Balls from the Goal Wall after they’ve been Scored, but not before
Version 1.0 - June 25, 2024
- Rewrote the blue box in <SC4> to clarify intent
- Added a new bullet to <SG1> to state that Robots may not begin a Match in the same Starting Zone as an Alliance partner Robot
- Updated Figure SG-4 to clarify intent
- Updated <SG5d> to clarify that Rapid Load Balls may not contact the Goal Wall or the Floor outside of the Starting Zone before being retrieved by a Robot (i.e., bounced into Targets)
- Updated <R5d> to exclude non-functional decorations
- Minor typo / formatting fixes
Version 0.2 - June 4, 2024
- Added Loader as a new definition
- Updated <G5> to correct Robot size
- Updated <SG2> to clarify Robot expansion
- Updated the caption of Figure SG-4 to clarify intent
- Added two bullets to <R5> to clarify that using grease, oil, graphite, lubricants and tape is not legal
- Minor typo / formatting fixes
Version 0.1 - May 3, 2024
- Initial Release