VIQRC / V5RC Game Manuals and the REC Library are now available in 25 languages!
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This article's translation was completed by machine translation. Please forgive any possible errors.
If there are any conflicts between the Game Manual and other supplemental materials (e.g., Referee Certification courses, the VRC Hub app, etc.), the most current version of the printable PDF English Game Manual takes precedence.
If there are any conflicts between the Game Manual and other supplemental materials (e.g., Referee Certification courses, the VIQRC Hub app, etc.), the most current version of the printable PDF English Game Manual takes precedence.
Scoring Rules
<SC1>
All Scoring statuses are evaluated after the Match ends
<SC2>
All Scoring statuses are evaluated visually by a Head Referee
<SC3>
Scored Goal criteria
<SC4>
Cleared Switch criteria
<SC5>
Pass criteria
<SC6>
At the end of a Match, an Alliance cannot receive points for more Passes than Goals
<SC7>
Rapid Relay is designed to be scored in “real-time”
Safety Rules
<S1>
Stay safe, don’t damage the Field
<S2>
Students must be accompanied by an Adult
<S3>
Each Student Team member must have a completed participant release form on file for the event and season
General Game Rules
<G1>
Treat everyone with respect
<G2>
VIQRC is a Student-centered program
<G3>
Use common sense
<G4>
The Robot must represent the skill level of the Team
<G5>
Robots begin the Match in the starting size
<G6>
Keep your Robot together
<G7>
Don’t damage the Field
<G8>
Drivers drive your Robot, and stay in the Driver Station
<G9>
Hands out of the Field
<G10>
Handling the Robot mid-Match is allowed under certain circumstances
<G11>
A Team’s two Drivers switch controllers midway through the Match
Specific Game Rules
<SG1>
Pre-Match setup
<SG2>
Robot expansion is limited
<SG3>
Keep Balls in the Field
<SG4>
Using the Loading Station
<SG5>
Loading during the Rapid Load Period
<SG6>
Retrieving Balls from the Pickup Zone
Robot Rules
<R1>
One Robot per Team
<R2>
Robots must represent the Team’s skill level
<R3>
Robots must pass inspection
<R4>
Starting configuration
<R5>
Prohibited items
<R6>
VEX IQ product line
<R7>
Non-VEX IQ components
<R8>
Decorations are allowed
<R9>
Officially registered Team numbers must be displayed on Robot License Plates
<R10>
Let it go after the Match is over
<R11>
Robot Brain
<R12>
Motors
<R13>
Batteries
<R14>
Firmware
<R15>
Modification of Parts
<R16>
Pneumatics
<R17>
There is a difference between accidentally and willfully violating a Robot rule.
Tournament Rules
<T1>
The Head Referee has final authority on all gameplay and robot ruling decisions
<T2>
Head Referees must be qualified
<T3>
The Drive Team Members are permitted to immediately appeal the Head Referee’s ruling
<T4>
The Event Partner has final authority regarding all non-gameplay decisions
<T5>
Be at your Match on time
<T6>
Robots at the field must be ready to play
<T7>
Match replays are allowed, but rare
<T8>
Disqualifications
<T9>
Timeouts
<T10>
Be prepared for minor field variance
<T11>
Fields and Field Elements may be repaired at the Event Partner’s discretion
<T12>
Teamwork Matches
<T13>
Ending a Match early
<T14>
Practice Matches may be played at some events, but are not required
<T15>
Qualification Matches will occur according to the official Match Schedule
<T16>
Each Team will be scheduled Qualification Matches as follows
<T17>
Teams are ranked by their average Qualification Match scores
<T18>
Teams playing in Finals Matches
<T19>
Finals Match Schedule
Robot Skills Challenge Rules
<RSC1>
Standard rules apply in most cases
<RSC2>
Scoring Robot Skills Matches
<RSC3>
Robot Skills Field setup
<RSC4>
Loading differences
<RSC5>
Skills ranking at events
<RSC6>
Skills rankings globally
<RSC7>
Skills Match Schedule
<RSC8>
Handling Robots during an Autonomous Coding Skills Match